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Clicker Royale

Clicker Royale is a Mobile Dungeon Crawler
with Clicker mechanics

PLAY Clicker Royale :

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The Making of Clicker Royale

At the start, Clicker Royale was a random Idea that
I sometimes have and note down.
I'm always very impressed by games like Reigns (by Nerial)
or Kingdom two Crowns (by Gordon Van Dyke)

 

They both have this approach of taking a complex genre, the strategy game, breaking it down into one simple mechanic.

 

I wanted to take a similar approach to the Battle Royale formula. Hence the name Clicker Royale.

Just Jamming

On January 3rd 2022 was held the Juice Jam. A Game Jam with an emphasis on juice and feedback. The theme was "Don't Stop".
I thought it was a great time to reuse that Idea that I had months earlier. I had to change a lot of course. I dropped out the idea of making it a battle royale, as making a multiplayer game on a game jam is not appropriate.
I focused on making it some kind of boss rush, taking only the gameplay of a clicker but not the structure.

The game is more about speed and quick decision-making than a long-term investment. And I of course put a lot of effort into animations and feedback.

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The game met a great public response on itch.io. It stayed on the trending page of the platform for two weeks, and people seemed to like it.

Clicker Royale [Jam Version] analytics as of 01/12/2022

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The game was even reviewed in forums and articles across the globe.

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To The Next Level

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At this point, it was quite clear that Clicker Royale had at least a small potential. So I decided to remake it entirely.
 

- I made a cleaner code that can be expanded upon.
 

- I remade all the animations to make them smoother.

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- I reworked the combat system to make it deeper.

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But what was most complicated to do is the progression system. I wanted the game to remain completely free. And even tho I tried other options I settled on a cosmetic-based reward with a random shop system.

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